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  1. 1

    On Direct Recovery

    the general issue is that, with how long asb takes, and the risk of battles Falling Apart, intentionally stretching out your battles by direct-healing is a bad idea unless you (a) have very strong incentive to specifically win (b) your opponent is not able to reciprocate or (c) you are doing...
  2. 1

    On Direct Recovery

    that's an arena condition, not a move effect also quoting this because ninjaed while adding info
  3. 1

    On Direct Recovery

    that doesn't seem plausible though ed: not so much that it can't happen as I entirely fail to see how that is less boring than the current state of things ed: apparently I am still not clear. dammit I was not intending to expand this forever. doing other things in the same round that you try...
  4. 1

    On Direct Recovery

    probably better just some (maybe all) of the moves you've used up to that point in the battle tbh I think the main issue with sleep talk is that it could choose moves that would be actively harmful to your situation, like explosion or, uh, swagger when you don't want it
  5. 1

    On Direct Recovery

    I am still really confused as to what you're trying to get at here I mean roost has an interest mechanic indeed but how do you intend for an effect with literally the intended effect of "keep me alive for longer" to be not p close to the definition of tedious
  6. 1

    On Direct Recovery

    I don't think changing the numbers could possibly make direct recovery interesting. the concept of direct recovery is that the battle goes on for longer. you can also compare the usage of stall-type tactics in tournament-type play (where winning is the goal) compared to normal play (where in the...
  7. 1

    On Direct Recovery

    I HAVE NO IDEA WHERE THIS GOES ANYMORE it is a hugepost please read it ;; okay, look, asb balance is hard to evaluate. there are broken things, no contest. but you know, direct healing isn’t some new untested thing that’s getting introduced for the first time here, and rest is a move learned by...
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